The 3D map could not start on this device. The panels, the schedule and every choice still work.
You are the construction manager
For ages 12 and up · about 20 minutes · no sign-up, no personal data.
A project by A2 Learning Studio
Red Clay Ridge is a made-up site of about 45 acres off a county road in Georgia, next to a street of homes. A company wants a data center campus there. Your job is to build it in the right order, keep the schedule, the budget and the crew safe, and work with the neighbors. The game shows facts and trade-offs. It does not take a side on data centers.
Pick a phase, place each of its key elements, then finish the phase. Issue cards will interrupt you. Your choices move the dashboard and the neighborhood panel.
Keys: Tab moves between buttons · Enter or Space presses · N = next step · M = effects on the map on/off · V = voice on/off (these three can be turned off in About) · on the map, arrow keys turn, + or − zoom, and Shift + arrow keys move when zoomed in. While you are siting a piece, drag or tap the map and the arrow keys nudge it, then Set it here. The game asks you to decide when each choice matters.
This tab kept your game in progress.
Issue card
Choose one
Build the Campus · debrief · Play-test v1.5
The building is now an operating facility. Construction jobs wind down and a smaller operations staff takes over. Every choice you made traded time, money, safety or neighbor effects. Different communities weigh these trade-offs differently.
Each line is what that answer added, compared with leaving it out. One month weighs about the same as 1% of budget, or 5 points of safety or neighbor relations.
A project by A2 Learning Studio · akeyvanf@kennesaw.edu
This game will be cleared and the intro will open again.
The site, company and neighbors are made up; the rules and figures in the game are real as of October 2026. Durations are typical ranges and vary by project.
A companion to Community Builders of Pecan Grove.
Ages 12 and up (grade 7 to adult); younger players with an adult. Asks no names and stores nothing about you.
Privacy: this game collects no personal information. No sign-up, ads, analytics or cookies. Nothing you do is sent anywhere. This browser may remember the Library mode, presenter view and shortcut settings, and in class or home mode it keeps your game in progress until the tab is closed. The host logs IP addresses for security, and your browser keeps an offline copy.
Questions, privacy concerns or corrections: akeyvanf@kennesaw.edu
Map: drag to turn; scroll, pinch or press + and − to zoom toward the pointer. Zoomed in, a drag (or Shift + arrow keys) moves the view, and right-drag, Shift-drag or two fingers turn it. The buttons on the map do the same, and Reset view brings the whole site back. To site a piece, drag or tap the map (right-drag or two fingers still turn the view). Green fits the setback, the site and the utility rules. Set it here confirms.
Modes: with no mode the game is set up for a library kiosk. It starts over after a few minutes without input and saves nothing. Add ?mode=class or ?mode=home to the address to stop it clearing itself and to keep the game in progress if the page reloads, until the tab is closed. ?mode=library starts each game with the voice off.
How this is scored. Neighbor relations starts at 35 when grading begins. Choices and issue cards add or remove points. The truck traffic, noise and dust & night lighting rows remove points as they rise; after opening, noise always counts at its lowest level, so the cooling type is not scored. The other rows are information only, because they are not the same kind of effect. Safety starts at 82 and moves with your choices and the issue cards. For safety and neighbor relations, 80 or more is Strong, 60 to 79 Good, 45 to 59 Fair, 30 to 44 Watch and under 30 Concern. The schedule is judged against a 45-month plan: Strong at or under 45 months, Good up to two months over, Fair up to four over, Watch beyond that. The budget adds up what your choices and the issue cards cost, plus 0.3% for every month they add to the finish, because crews, equipment and loans keep costing while the work runs late. The plan holds 3% for surprises: Strong at or under 103% of plan, Good up to 104.5%, Fair up to 106%, Watch beyond that. Cooling changes power use and water use on the panel; it is not a point for or against the project.
This is the offline kiosk copy: one file with the narration inside. Open it in a full-screen browser; it needs no network.
Needs a current browser: Chrome or Edge 108 or later, Firefox 101 or later, or Safari 15.4 or later (Mac, iPad and iPhone). The 3D map needs WebGL 2 graphics, which most computers, Chromebooks and tablets in use today have. A screen 1280 × 720 or larger works best; phones show a smaller map. Without 3D graphics the panels, the schedule and every choice still work.
The game picks less 3D detail on slower graphics. Add ?quality=low to the address if the map is slow, or ?quality=high to always use full detail.
The one-page educator sheet is on the game's web page, at educator.html.
Durations are typical ranges, simplified for the game; they vary by project. Real projects overlap their phases; the game runs them one after another, except that utilities run alongside grading and building. The five commissioning levels are common industry practice, not a law or standard.
Narration recorded in advance with ElevenLabs (Impact Program); the game contacts no service while you play.
Licence: code under the MIT License, and text, graphics and game design under Creative Commons BY-NC 4.0, © 2026 A2 Learning Studio. three.js r170 (MIT) and the Geist and Inter fonts (SIL Open Font License) keep their own licences; the narration clips follow the ElevenLabs Impact Program terms.